Monday, March 4, 2013

Typical Ships Crew

Hero Lab Portfolio Captain Morgan    CR 8
XP 4800
Male Human Expert 4 Fighter 6
LN Medium Humanoid (human)
Init +1; Senses Perception +10

Defense

AC 19, touch 12, flat-footed 17 (+7 armor, +1 Dex, +1 dodge)
hp 85 (6d10+4d8+30)
Fort +8, Ref +4, Will +6 (+2 vs. fear)
Defensive Abilities bravery +2

Offense

Speed 30 ft.
Melee +1 Trident +15/+10 (1d8+8/x2)
Ranged Masterwork Composite longbow (Str +4) +9/+4 (1d8+3/x3)
Special Attacks weapon training abilities (thrown +1)

Statistics

Str 17, Dex 13, Con 14, Int 12, Wis 10, Cha 10
Base Atk +9; CMB +12; CMD 24
Feats Blind-Fight, Dodge, Master Craftsman (Profession [sailor]), Persuasive, Quick Draw, Rugged Northerner, Skill Focus (Profession [sailor]), Toughness +10, Weapon Focus (Trident), Weapon Specialization (Trident)
Skills Acrobatics +3, Climb +15, Craft (ships) +5, Diplomacy +12, Escape Artist -1, Fly -1, Intimidate +2, Knowledge (engineering) +5, Knowledge (geography) +10, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +10, Knowledge (nobility) +5, Linguistics +5, Perception +10 (only -1/20' while using a spyglass, instead of -1/10'), Profession (merchant) +5, Profession (sailor) +21, Ride -1, Stealth -1, Survival +10, Swim +10
Languages Auran, Common, Northman
Other Gear +1 Breastplate, +1 Trident, Arrows (20), Masterwork Composite longbow (Str +4), Gloves of swimming and climbing, Spyglass, You have no money!

Special Abilities

Blind-Fight Re-roll misses because of concealment, other benefits.
Bravery +2 (Ex) +2 to Will save vs. Fear
Master Craftsman (Profession [sailor]) +2 to chosen craft skill, its ranks count as CL for Craft Magic Arms and Armor and Craft Wondrous Item.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rugged Northerner Frostbite, hypothermia, and extreme cold effects lessened
Weapon Training (Thrown) +1 (Ex) +1 Attack, Damage, CMB, CMD with Thrown weapons

Crewmen    CR 1/2
XP 200
Male Human Expert 1 Warrior 1
N Medium Humanoid (human)
Init +1; Senses Perception +6

Defense

AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 12 (1d10+1d8+2)
Fort +3, Ref +1, Will +2

Offense

Speed 30 ft.
Melee Dagger +2 (1d4+1/19-20/x2)
Ranged Longbow, Comp. (Str +1) +2 (1d8+1/x3)

Statistics

Str 13, Dex 13, Con 12, Int 8, Wis 10, Cha 9
Base Atk +1; CMB +2; CMD 13
Feats Alertness, Skill Focus (Profession [sailor])
Skills Acrobatics +5, Climb +5, Craft (ships) +3, Knowledge (nature) +3, Perception +6, Profession (sailor) +8, Sense Motive +2, Survival +4, Swim +5
Languages Common
Other Gear Masterwork Studded leather armor, Arrows (20), Dagger, Longbow, Comp. (Str +1), You have no money!

Special Abilities



Lieutenant MacCorquodale    CR 7
XP 3200
Male Human Expert 4 Fighter 5
N Medium Humanoid (human)
Init +4; Senses Perception +10

Defense

AC 20, touch 14, flat-footed 16 (+6 armor, +4 Dex)
hp 68 (5d10+4d8+18)
Fort +7, Ref +6, Will +6 (+1 vs. fear)
Defensive Abilities bravery +1

Offense

Speed 30 ft.
Melee +1 Shortsword +13/+8 (1d6+6/17-20/x2) and
   +1 Shortsword +13/+8 (1d6+5/17-20/x2) and
   Whip +12/+7 (1d3+2/x2)
Ranged Heavy crossbow +12/+7 (1d10/19-20/x2)
Special Attacks weapon training abilities (light blades +1)

Statistics

Str 14, Dex 18, Con 14, Int 8, Wis 12, Cha 10
Base Atk +8; CMB +10; CMD 24
Feats Athletic, Exotic Weapon Proficiency (Whip), Improved Critical (Shortsword), Improved Two-weapon Fighting, Quick Draw, Two-weapon Fighting, Weapon Finesse, Weapon Focus (Shortsword), Weapon Specialization (Shortsword)
Skills Acrobatics +10, Climb +10, Craft (ships) +4, Diplomacy +5, Escape Artist +2, Fly +2, Intimidate +7, Knowledge (geography) +3, Knowledge (nature) +3, Linguistics +3, Perception +10, Profession (sailor) +12, Ride +2, Stealth +2, Survival +5, Swim +8
Languages Aquan, Common
Other Gear Masterwork Breastplate, +1 Shortsword, +1 Shortsword, Crossbow bolts (10), Heavy crossbow, Whip, Everburning torch, You have no money!

Special Abilities

Bravery +1 (Ex) +1 to Will save vs. Fear
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Weapon Training (Blades, Light) +1 (Ex) +1 Attack, Damage, CMB, CMD with Light Blades

Mate    CR 5
XP 1600
Male Human Fighter 5 Rogue 1
LN Medium Humanoid (human)
Init +5; Senses Perception +3

Defense

AC 16, touch 12, flat-footed 14 (+4 armor, +1 Dex, +1 dodge)
hp 44 (5d10+1d8+5)
Fort +6, Ref +4, Will +0 (+1 vs. fear)
Defensive Abilities bravery +1

Offense

Speed 30 ft.
Melee +1 Rapier +9 (1d6+4/18-20/x2)
Ranged Masterwork Light crossbow +7 (1d8/19-20/x2)
Special Attacks sneak attack +1d6, weapon training abilities (light blades +1)

Statistics

Str 15, Dex 13, Con 10, Int 14, Wis 8, Cha 15
Base Atk +5; CMB +7; CMD 19
Feats Combat Reflexes (2 AoO/round), Dodge, Great Fortitude, Improved Initiative, Power Attack -2/+4, Weapon Focus (Shortsword), Weapon Specialization (Shortsword)
Skills Acrobatics +8, Appraise +6, Climb +10, Diplomacy +10, Intimidate +10, Perception +3 (+4 to locate traps), Profession (sailor) +8, Sense Motive +5, Stealth +5, Swim +10
Languages Common, Northman, Phoenician
SQ trapfinding +1
Combat Gear Potion of Cure Moderate Wounds, Potion of Cure Moderate Wounds; Other Gear Masterwork Chain shirt, +1 Rapier, Crossbow bolts (20), Masterwork Light crossbow, You have no money!

Special Abilities

Bravery +1 (Ex) +1 to Will save vs. Fear
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Weapon Training (Blades, Light) +1 (Ex) +1 Attack, Damage, CMB, CMD with Light Blades

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